AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on Android in Switzerland Q3 2022
In Q3 2022, the top 5 sandbox-like games on Android in Switzerland showcased varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q3 2022, the top 5 sandbox-like games on Android in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox saw a consistent increase in weekly revenue throughout the quarter, peaking at approximately $38.6K in the first week of September. Weekly downloads for the game fluctuated slightly but remained relatively stable, with numbers ranging from around 1.6K to 2K. The game’s active users showed a steady increase, culminating in approximately 144.9K by the end of September.
Minecraft experienced stable weekly revenue, with a slight peak at $3.5K in late July. Downloads showed a minor decline mid-quarter but ended on a high note with 277 downloads in the last week of September. Active users saw a gradual decline from around 46.6K in late July to approximately 37.4K by the end of the quarter.
IMVU: Social Chat & Avatar app had modest weekly revenue, which spiked to about $563 in the final week of September. Download numbers were relatively low, peaking at 93 in late July and early August. Active users fluctuated throughout the quarter, ending at approximately 633.
PK XD: Fun, friends & games showed a steady weekly revenue trend, with a peak of around $461 in early July and another high point of $419 at the end of September. Downloads remained robust, with a notable increase to 504 in the last week of the quarter. Active users saw a slight decline throughout the quarter, finishing at approximately 10.5K.
ZEPETO: Avatar, Connect & Live had fluctuating weekly revenue, with a peak of about $440 in late June and another spike to $371 at the end of September. Downloads remained relatively stable, with a slight dip mid-quarter but ending strong with 504 downloads in the last week. Active users showed minor fluctuations but stabilized around 4K by the end of the quarter.
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